Type | Thesis or Dissertation - Senior Honors Thesis |
Title | Game-Based Selective Attention Intervention: Effect of Blink on Selective Attention for Street Youth in Zambia |
Author(s) | |
Publication (Day/Month/Year) | 2016 |
URL | http://digitalcommons.liberty.edu/cgi/viewcontent.cgi?article=1615&context=honors |
Abstract | The following study was conducted to evaluate the effect of a game-based intervention in the form of a card game, Blink, on selective attention for a sample of street youth in Zambia, Africa. Based on previous research suggesting that selective attention and executive functioning may be modified by game-based interventions in various populations and contexts, this study sought to employ a card game intervention for selective attention. The study was conducted with a repeated measures design, with a paired sample within-groups t-test adapted from the TEA-Ch Sky Search measure of selective attention, and the card game Blink as a selective attention intervention. The participants (n = 8) showed a significant increase in selective attention skills after playing Blink for a duration of roughly two weeks t(7) = -3.135, p = 0.016, d = 1.11, supporting the research hypothesis that a game-based intervention can be a useful tool for improving selective attention. The implication of the study was that it may be feasible to implement further educational and cognitive interventions for the target population through costeffective game-based interventions. |
» | Zambia - Labor Force Survey 2008 |