Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning.

Type Journal Article - Educational Technology & Society
Title Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning.
Author(s)
Volume 15
Issue 2
Publication (Day/Month/Year) 2012
Page numbers 317-327
URL http://chan.lst.ncu.edu.tw/publications/2012-Influence of game quests.pdf
Abstract
As a medium for learning, digital games provide promising possibilities to motivate and
engage students in subject learning. In this study, a game-based learning system, My-PetMy-Quest,
is developed to support pupils’ math learning. This is due to the fact that most
students in Taiwan have relatively lower positive attitude towards math learning, even
though their math performance is prominent. To this end, a three-tire framework is
proposed to guide the design of the My-Pet-My-Quest system. A quasi-experiment was
conducted to examine the influence of game quests on pupils’ enjoyment and goalpursuing
in math learning. The results revealed that game quests were favored by students
in terms of enjoyment, goal orientation, and goal intensity. Possible reasons for these
results and a discussion of related issues are presented in this paper.

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