Abstract |
This article arose for a personal experience and also from other video games users. A latent problem was identified after players have used the videos games controls. One of the first signs was the discomfort in their hands and more severe ones such as temporary injuries to the palms and fingers. From this observations, an innovative proposal is developed to address the users anthropometric and ergonomics relations. Thus, generate and interaction in accordance with the parameters of protection, conformity, and luxury. In this Project, will be covered topics such as the ergonomics benefit to the upper extremities. A special focus will be giving to the hands since this they are in direct contact on the process of manipulating the game. The main objective of this proposal is the protection of the users when they are playing the video games for several hours, since on this activity is when the hands get maltreat causing difficulties to concentrate and injuries to the fingers. |